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Codes PageThis is the codes page! We are not associated with ROLVe, so please do not ask for the addition of more codes.As a side note, this page is not constantly updated: we are always asking for people to test the codes and make sure they aren't expired. General InformationPromotional codes are given out by ROLVe developers to give away free items, such as currency or items. They can be redeemed in the menu; just click on the Twitter bird button and players'll be transported to the code-redeeming GUI.
Most codes are based on influencers who support Arsenal and get a locker item in the game based on their character.Note: The code is case-sensitive: please make sure it is entered exactly the way it appears. List of CodesClick to sort the codes. Expired codes will no longer work.
Contents RewardsThe last player to strike the target champion is awarded with the kill, and all contributors within the last 10 seconds are awarded with an.When a champion is killed, all players who contributed to the kill receives. Additionally, the player who is awarded with the kill may receive.Gold RewardWhen a champion is killed, the killer gets a certain amount of Gold, while a reduced amount is shared between all the champions that assisted the kill. See for additional info.A champion with many consecutive deaths will award a significantly reduced bounty, while one with many consecutive kills will award a higher bounty (refer to Bounty values Notes below for details).Buff RewardIf the champion killed has any transferable ( or ), the killer champion gains all of these buffs and the duration of each buff is reset.ExecutionIf a champion dies and hasn't been damaged or debuffed by another champion in the last 13 seconds, they are executed. Otherwise, the kill is awarded to the enemy champion who last dealt damage.
Master Rank Arena and Challenges for Monster Hunter World Iceborne (MHW) are found at the Gathering Hub in Seliana by talking to the Arena Lass. All of these quest types are 'time attack' quests with Ranks A, B, and C depending on the completion time. The quests must be completed with one of five predetermined, specific equipment sets.
Executions are caused by a,. An execution offers no gold but still grants experience to nearby champions on the opposite team when it is caused by a or.In some cases it could be strategically advantageous for a player to purposefully be executed as an alternative to dying from an enemy champion; in doing so, the enemy receives no gold. Doing this on allows you to visit the shop without granting kills to the enemy team.Note that executions do not count as deaths for the purposes of resetting bounties, death streaks or kill streaks.ExecuteDamage indicatorAn execute is the process of killing a champion at extreme amounts of, which is otherwise classified as. It usually occurs if the target is below a certain health threshold which does not consider.Take note that functioning similarly to executes such as, and are not always guaranteed to successfully kill the target.The following list contains all true executes:.Multi-killThe act of killing several champions within 10 seconds of each other (30 seconds to Penta Kill after a Quadra Kill if no enemy respawns). The following comments are shown: 'Summoner' has slain '(slain name) Summoner' for a.!'
. Double Kill (2).
Triple Kill (3). Quadra Kill (4). Penta Kill (5).
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Hexa Kill (6)HistorySome footage from before the time where was introduced shows the possibility of getting a Legendary Kill, which can only occur after killing another enemy after a Penta Kill on.AceAn ace is defined as killing the last living champion of the enemy team. Scoring an ace is far easier than scoring a pentakill, since the only requisite is for the entire allied team to kill the enemy team, rather than one person killing the entire enemy team. There is no gold bonus associated with aces.BountiesTeams earn gold rewards when they kill enemy champions. This reward is the bounty of the killed champion. The bounty of a champion depends on his number of consecutive kills or deaths. The number of consecutive kills a champion has is the number of times he has killed enemy champions since he last died or since the match began. The number of consecutive deaths a champion has is the number of times he has died since he last killed an enemy champion or since the match began.
The more consecutive kills a champion has, the bigger his bounty. The more consecutive deaths a champion has, the smaller his bounty.Bounties are divided into two parts:. Kill bounty: Earned by the champion who deals the killing blow.
Assist bounty: Shared evenly among the champions who assist in the kill.Each part of the bounty is calculated using a system of tiers numbered from -9 to 8. Kill bounties in higher tiers are bigger.Each champion starts the match in the bounty tier 0 and moves to other tiers as he kills enemies or dies. Consecutive kills move a champion to a higher tier, while consecutive deaths move him to a lower tier.This table shows the number of consecutive kills or deaths required to access each tier, and the bounty earned by killing a champion in that tier:TierConsecutive killsConsecutive deathsKill bountyAssist bountyIn game announcement88+1000 (+ 100 per kill beyond the 7th).150Legendary771000150Godlike66900150Dominating55800150Unstoppable44700150Rampage33600150Killing spree00150− 11274137− 22220110− 33176.
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